Monday, October 18, 2010

Framework for building 2d games for Iphone, Ipad and Ipod Touch

cocos2d for iPhone is a framework for building 2D games, demos, and other graphical/interactive applications. It is based on the cocos2d design: it uses the same API, but instead of using python it uses objective-c.







Main features

  • Scene management (workflow)
  • Transitions between scenes
  • Sprites and Sprite Sheets
  • Effects: Lens, Ripple, Waves, Liquid, Twirl, etc.
  • Actions (behaviors):
    • Trasformation Actions: Move, Rotate, Scale, Jump, etc.
    • Composable actions: Sequence, Spawn, Repeat, Reverse
    • Ease Actions: Exp, Sin, Cubic, etc.
    • Misc actions: CallFunc, OrbitCamera
  • Basic menus and buttons
  • Integrated Box2d and Chipmunk physics engine
  • Particle system
  • Text rendering support
  • Texture Atlas support
  • Tile Map support
  • Parallax scrolling support
  • Streak Motion support
  • High Score server (Cocos Live)
  • Touch/Accelerometer support
  • Sound support
  • Portrait and Landscape mode
  • Integrated Pause/Resume
  • Supports PowerVR Texture Compression (PVRTC) format
  • Language: objective-c
  • Open Source: Compatible with open and closed source projects
  • OpenGL ES 1.1 based


For more details refer http://code.google.com/p/cocos2d-iphone/ 

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